Vayasa

From EryriWiki

Jump to: navigation, search

Character Name: Vayasa


Character Aliases: Vayus, Xi the Wanderer, Venki, Va, Laughing Wind, Wotan


Player Name: Ion Y.


Game: Mythic: End of Infinity


Contents

[edit] Character Titles

The Sacred Breath, Storm Lord

[edit] Character Description

You are the Breath, which begets life. You have been here since the Beginning, the Creation Battle. You were young then, filled with vitality, a leader in the War. You are tired now. The War has been over a long time, it was won, and things have settled pleasantly. The world is stable.

You are the storms, which cause men to tremble and hide. But you do not feel as angry any longer, and so the weather on GAIUS becomes calm. You wish these mortals to have wisdom, not fear.

You are the air which men need to speak. You enjoy listening and debating. You wish to bring new ideas to men.

Among the Gods, your words carry weight. You are one of the oldest, and involve yourself more in Divine Society than in meddling with GAIUS.

Some new developments fill you with dread. You do not like these rumors of War. While you believe they may be untrue, you are not certain. Moreover, you are wary at the idea of a single leader for the Gods. You would trust few to fill this position well. You worry that Zorumuz will win if you do not oppose him, so you are attempting to win over supporters. The whole affair is very draining. You wish you could still trust your old friend.

[edit] Lineage

You were created when the Primal Air, EIOS reached out and touched the Earth.

[edit] Children

  • Srasha, the Lion of War was created by you and Death, as a weapon to destroy the last remaining Titans during the Battles of Creation. You have many regrets about this.
  • Shiyatumu, the Watching Eagle, was a child of you and the Earth Mother. It was a long, complicated romance, but you both parted on good terms. The Eagle is very loyal, and quite a delight to you.

[edit] Guides

You can guide the Dharmai and the Oesmen Cultures.

[edit] Goals

  1. Stop any of the Gods from doing anything too stupid. You're too old to get into another fight against the Titans or the Demons.
  2. Keep the Awful Sister, Death, in check. You have a piece of the True Death Rune hidden in the Deserts of GAIUS.
  3. Become the Head-God, as you'd be good at it, and the younger generation of Gods are far too rambunctious.
  4. Moreover, keep Zormuz, your former friend, from the position at all costs. You think he's trying to restart the Battles of Creation..

[edit] Opinions

  • ARAXARA: An ancient Titan who stayed neutral in Creation.
  • Ba Neb: A genuinely good god
  • Bhagani: The Crone has been a friend in the past, and her help will be needed if the Titans awake again.
  • Dusares: She concentrates on that which is fleeting
  • Hua: The Virgin has not yet learned her place in the world, but it is not for you to tell her.
  • Jhuang Jho: Her duel nature causes her internal conflict. You have spent many hours speaking with her of it.
  • Khet: You have acted as his advisor many times, but he would rather write than listen.
  • Kiriresh: Building is admirable and he too thinks of the future when acting.
  • Kujuku Myoo: Chirping one
  • Maakshika: She has a sacred duty, but you don't have to like it.
  • Nidram: Your advisor on most matters.
  • Saddai: Both of you understand each other well.
  • Sebok: His judgement is harsh, but usually fair.
  • Srasha: Your child needs temperence. You often provide him with advice, but he tends to ignore it.
  • Tanat: You were lovers once, but that time has passed.
  • The Tree of Peace: The Peace leader has wise consul.
  • Watching Eagle: The one who watches sees much, but says little.
  • Zormuz: You were friends once upon a time, but now the fiery one has turned cold on you. It's troubling

[edit] Handsize and Powers

  • Handsize: 9
  • Wandering The Seven Winds
    • On a Spades challenge, you may force someone to wander over the world. In this Cycle, they must visit each Heaven for at least five minutes. If they do not, they forfeit one random mana card to you for each heaven that they missed.
  • You May Not Catch the Wind
    • If someone engages you in a challenge, you may opt to leave the room instead of participating. You may not enter that room until the end of the Cycle. They may not engage you in further challenges until the end of the Cycle.
  • The Wind Knows Many Tales
    • Make a Spades challenge with someone. If you win, they must listen to you tell one of your stories. If you repeat yourself or pause for over thirty seconds, they may leave, but until then, they must remain in your presence. You may target any number of Gods with this power, but they may reinforce each other when resisting.
  • Breath is the Source of Life
    • You play Diamonds as if they were Spades, and Spades as if they were Diamonds.
  • The Silence After Thunder
    • Discard a Spades card at least equal to the number of people in the room. For the next five minutes, none of them can speak or initiate any challenges. This includes you.
Personal tools