TheTreeOfPeaceCS2

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Character Name: The Tree Of Peace


Character Aliases: Shanti, Demon of Peace, Locus of Supreme Harmony


Player Name: Sheryl B.


Game: Mythic: End of Infinity, part II


Contents

[edit] Character Titles

Nahunte, Tree of the Tribes, The Way of Peace

[edit] Character Description

You were a Tree. But now you're a god.

You still think like a tree, though. These other Gods, they move around so quickly, and they argue so much. They fight wars too. You don't like any of that. You want people to all sit still, let their roots dig into the dirt a little.

You're very grateful to the Spider, and the Alchemist, for making you into a God. But both of them are very strange, and you don't really like to spend much time with them. The Spider always seems to be weaving her words around you, trapping you into things. And the Alchemist beams at you, but treats you as if she actually created you, rather than just showing you a different place to live. You think she doesn't respect you for the Tree you are.

Among all of the Gods, the one who you find the most pleasant is Ba Neb. He is a little like you - he wants everyone to discuss things together peacefully, and come to an agreement everyone likes. And he listens to what you have to say, even when you speak very slowly (because sometimes your mind works better at a slower speed). You think together perhaps, you can reform Divine Society to be more peaceful.

Much which is troubling has happened lately. The Scorpion and Spider fight upon the world. The entire world has been plummeted into war, which seems to have no hope of ending soon.

Khet has disappeared. You know that Srasha killed his father, and are worried that perhaps Srasha has done the same to him. Though that shouldn't be possible, since the death rune has been broken up. However, Khet has been gone for too long, and you know that Srasha wished him ill.

There is a new culture on the world, called the Maxcan. You believe they split from the Nokomi, and they are a battling, bloody, people. Perhaps Srasha is behind that also! Your people are doing well, except for the closeness of these troublesome neighbors.

However, on the more positive side, you are bearing fruit now!

[edit] Lineage

You were a Tree, around which various tribes gathered to discuss peace plans, instead of violent wars. For some reason, whenever the Tribes met around you, they found that they could talk without anger and fear, and thus you became a very popular spot for the Tribes to gather.

As the Cycles past, they began to worship you, a Tree, as a God. You thought this was funny, being a Tree and all.

But then, one day, two strangers came - one dressed in odd robes of silk, and the other with many arms. They did something to you - wove a web, did a dance, and fed your roots a strange bubbly liquid - and suddenly you were God!

It's much better than being a Tree. But much more complicated. And these Gods are so filled with war and hate and anger! You have much work to do.

[edit] Children

You have not had children, but the idea intrigues you.

[edit] Guides

You can guide the Nokomi and Fu Shang cultures.

[edit] Goals

  1. Stop the violence on GAUIS
  2. Heal the world
  3. Discover if Tanat bore your child, or if the fruit is your child?
  4. Become head tree!
  5. Discover who killed Khet. You have your suspicions.

[edit] Opinions

  • Aenir: What is there for one to seek, when one is satisfied with one's home?
  • Amurru: Koyote causes confusion, which can lead to conflict.
  • ARAXARA: The Rainbow Snake. How odd.
  • Ba Neb: A good friend, he agrees with much of what you stand for.
  • Bhagani: Death is part of the cycle.
  • Dusares: Beauty is in all things, but especially concentrated in this one.
  • Hua: She is wise to destroy ignorance.
  • Jhuang Jho: She brought you to Swarha
  • Kiriresh: I do not value walls.
  • Kujuju Myoo: Music makes hard matters seem light.
  • Lu Yan: If A Tree can be a God, A man can too.
  • Maakshika: Webs can protect but they also entangle the innocent. You are grateful for her help in bringing you to Swarha, but are wary of her still.
  • Nidram: Dreams show us ways lost to us.
  • Saddai: The sea can have great peace.
  • Sebok: Overly harsh. He eats those he disagrees with.
  • Snorri: That which is not remembered is forgotten.
  • Srasha: Foolish one who does not see that flowers always grow over the graves.
  • Vayasa: Wind carries messages which otherwise cannot be seen.
  • Watching Eagle: The Eagle which sits upon your branches.
  • Yoskeha: The animals always know when a storm is coming.
  • Zormuz: There is fire within us all.

[edit] Handsize and Powers

  • Handsize: 8
  • The Branches of Peace Grow Wide
    • In your presence, no one can engage in duels without your permission.
  • The Roots of Peace Grow Deep
    • Expend a Diamonds card. As long as you stay with both of your feet planted, no one can initiate challenges against you.
  • The Leaves of Peace Give Shelter
    • You may support the defender in any challenge.
  • The Limbs of Peace are Many
    • You have two extra Arms.
  • The Wood of Peace is Strong
    • You may play Spades as Diamonds or Hearts.
  • The Words of Peace are True
    • You have a free Absorb action every Cycle.
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