MythicCultures2

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This page is a resources for Mythic: End of Infinity


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[edit] The Cultures of GAIUS (Part II)

[edit] Ardat Lileya

Beautiful and bloody, pious yet debauched, the Kingdoms of Ardat Lileya have stood since the beginning of Creation. Ruled by Year Kings (sacrificed at the Harvest) and Earth Concubines (members of an all female priesthood), the peoples of Lileya prosper under their mercurial leadership.

Though not warlike, they are able to defend their borders well. Most invaders find that the people that are sent into the glorious mud-brick lands of the Lileya strangely end up being assimilated by their culture within a few turnings of the Cycle.

Real World Culture: Sumeria, Babylon, Mesopotamia.

Favored Terrain: Hills

Pantheon:


[edit] Dharmai

Ancient and unchanging, the Dharmai live quietly among in their forest homes. They govern themselves using a complex interconnected system of chastes, priests and priestesses, and tribal champions.

Though distrustful of outsiders, they are not a warlike culture. They have been defeated many times in the past, but they have always been able to recover their strength.

They honor a huge pantheon of Gods, Goddesses, Spirits, Demons and Faeries - too many to be entirely accurate.

Real World Culture: Vedic India

Favored Terrain: Forests

Pantheon:

[edit] Fu Shang

In this mountainous land, the peoples strive for only one goal - to achieve Cosmic Harmony and escape the Wheel of Death and Life and become Immortals.

Ruled by the Prime Exarch, an emissary from the Heavens, these people tend to be static and unchanging. There last great contribution to GAIUS was bureaucrats, and after that, not much has happened to disturb their tranquility.

Fu Shang is fairly isolated due to it's geographic location, and though other cultures have tried to invade it, none have passed their mountainous borders.

Real World Culture: China

Favored Terrain: Mountains

Pantheon:

[edit] Hurvonah

Masters of War, the Hurvanoh spend most of their time tending their vast herds. When they are not doing that, their menfolk ride on their fine horses to battle in distant lands.

Ruled by a Padishah, several lesser Shahs, and an impressive array of Sun-Priests, the Hurvonah Culture claims to have originated before Creation. They say that Zormuz, the Sun God, created them as the perfect templates of humanity, and the other Gods, jealous at his creation, created imperfect copies. It is, of course, their sacred duty to fix this error at all costs.

Real World Culture: Zoroastrian Persia

Favored Terrain: Pastures

Pantheon:

[edit] Kepmet

Fertile Lands abound where the Ba Neb river flows out into the Sea. There, the God Khet taught men the art of irrigation, of glyphs, and of trade. Prospering under the benevolent rule of their Pharons, the Kepmet have become an expansive trading culture, widely liked and recognized throughout all of GAIUS.

Though they do not engage in war, they have fought off many invasions from previously friendly trading partners.

Real World Culture: Pharonic Egypt

Favored Terrain: Farmlands

Pantheon:

[edit] Nokomi

The Nokomi are a group of people who started worshipping a Tree that became a God. This was most uncommon, and some suspected it was the master work of many Cycles of planning by some other Gods. (They are probably quite right.)

The Nokomi honor all the Gods, but only worship a few, the ones they consider the most fitting to their vision of the GAIUS. They do not excel at anything asides from living in peace with each other and the World. As such, they frequently get crushed by other Cultures, who take advantage of their docility.

Real World Culture: Iroquois Indian, and other North American Indians

Favored Terrain: Any

Pantheon:

[edit] Maxca

An offshoot of the Nokomi, the Maxca live in semi-tropical jungles, and raise great pyramids to the Gods. Not much is known about them.

The Maxca are ruled by an elaborate system of Priests and Kings. They conduct elaborate sacrifices to the Gods.

Real World Culture: Mayan and Incans

Favored Terrain: Monsters

Pantheon:

[edit] Anaya

A Nokomi word for "The Enemy People", it has become adopted by the rest of the Gods as well. The Anaya are less of a people or a Culture than forces that prevent human Cultures from spreading. The exact nature of the Anaya is a mystery to the Gods, and they spend much of their time trying to avoid them.

Though there has been many attempts to exterminate the Anaya, none have worked.

Real World Culture: Haha. You think we'd tell you that?

Favored Terrain: Desert

Pantheon: None!

Secret Pantheon


This page is a resources for Mythic: End of Infinity

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