HorseManBuffaloWoman
From EryriWiki
Character Name: Horse-Man Buffalo-Woman
Character Alias: Nanda, Enana, Yaudumhla
Player Name: unplayed
Game: Mythic: End of Infinity
Contents |
[edit] Character Titles
Yoskeha, Mother of the Herds, Beast-Friend
[edit] Character Description
You created the herds, and you lead them well. You are the running horse, faster than the wind. You are the lowing Buffalo, heavier than boulders. You have learned that strength is in groups. You have taught that to the animals.
You are beloved of all creatures in GAIUS. It is you that shamans call upon when trying to hunt, and it is you that beasts call upon when trying to hide. You help both when there is need.
Above everything, you love to be free. To run where you will, to say what is on your mind, to not be trapped in any way. For this reason, you are extremely wary of The Spider Woman and her webs.
In Swarha, there are many Gods, and they do not understand many of the lessons you have learned from the animals. They fight when there is no need, and choose to run away when it would be best to confront one's enemies. They break away from groups and try to do all alone. It is difficult for you, that they do not understand such simple things.
A few among the gods you have found to be good company. Among them is Ba Neb, the River God. As your animals need river, so do you seek his cooling counsel in matters that disturb you. He listens well and his answers flow freely.
[edit] Lineage
You are the child of Zormuz, the Sun, and the Good Goddess. Your mother was swallowed alive by the Earth Goddess, and you are very afraid of her because of that. You are no longer close to your father, as he attempts to trample your freedom.
[edit] Children
You have not had children, and you do not think you are ready yet.
[edit] Guides
You can guide the Nokomi and Hurvonah cultures.
[edit] Goals
- You do not believe in Head-Gods. You believe in a Head-Tree - the Tree of Peace that will bring unity to the Divine Society.
- A long time ago, you were galloping through GAIUS, where you found a strange object. You don't know what it is, but you have it with you. Figure out what it is.
- Avoid talking to your Father, or having him figure out who you are.
- You are the One Who Is Yet to Come, you think. You sure hope you are.
- You are certain that there are Gods that are guiding the Anaya. Your sources have mentioned two names: The Scorpion and the Dragon. Find out who they are and stop them.
[edit] Opinion
- Nidram: The animals do not dream.
- Bhagani: You have learnt secrets from her.
- Vayasa: The wind can warn us when storms approach, but it also brings them.
- Zormuz: Your father, who you wish to avoid.
- Srasha: A strong ally. Your horses gallop to his name.
- Amurru: Coyote can kill a horse. Watch out for this one.
- Kiriresh: He tried to corral your animals. You had to tear down the poles with your very hands. You still seeth from the insult.
- Tanat: You fear her.
- Dusares: You fail to see the appeal. Sure, she's pretty, but she isn't fleet of foot or strong of body.
- Saddai: She has the sea creatures, and you the land.
- Khet: Writing is a useless trivial thing.
- Ba Neb: A pleasant companion, who understands you.
- Sebok: Aligators move too slowly for you to fear.
- Hua: She stomps demons beneath her feet. That is to be admired.
- Kujuku Myoo The Cricket plays the fiddle, and you sing with her.
- The Tree of Peace: The tree is a close friend.
- Watching Eagle: The eagle is an old ally. You learned much from her, and she from you.
- Snorri: You are not interested in history.
[edit] Handsize and Powers
- Hand Size: 7
- Blessing of the Herds
- Gain a free Prosper action every Cycle for any culture you Guide..
- Noblest of the Beasts
- You may support any "animal" in any action.
- Kindest of the Beasts
- No animal can initiate actions against you without your permission.
- Swiftest of the Beasts
- If someone engages you in a challenge, you may opt to leave the room instead of participating. You may not enter that room until the end of the Cycle. They may not engage you in further challenges until the end of the Cycle.
- Mightiest of the Beats
- You may lift twice as much in one arm. You can still only carry one thing in each arm.
- Stampede
- You may initiate a duel versus as many targets as you wish. Each of them plays a card against the one you play. You may win against some and lose against others.
- Killing Only in the Proper Way
- If you know someone has initiated a Pillage action last Cycle, you may challenge them in a duel that they cannot refuse.
- Crushing Underfoot
- If you win a duel against a target, they are unconscious for 10 minutes.