DexterBridgewater
From EryriWiki
Character Name: Dexter Bridgewater
Player Name: Matt M.
Game: Threshold Victoria: Invasion
Note: One-Hour NPC Role
Contents |
[edit] Character Description
Daring Chemist
[edit] Character Background
You have always loved mixing things together. As a child, these things were an assortment of ingredients your mother kept in the kitchen, and your mother eventually taught you to cook after you pestered her sufficiently. It was then that your obsession with the subtleties of chemistry first took hold as you learned the different ways in which food items could be combined to create entirely new tastes and smells. When you grew old enough, you found your way into Victoria's University, and there you learned of more interesting things that you could mix together to create effects beyond mere tastes and smells.
And that is how you came into the business of making potions. You started off simply - a love potion here, a cure for warts there - but have slowly worked you way up to newer, better things. In fact, you opened a shop a while ago and have made quite a profit from it. Your shelves are stacked with potions - though the love potions inevitably sell the best - that you have personally tried to ensure quality and safety. Whether or not they do what they claim is questionable, but people always seem to get satisfactory results. Of course, your many tests have led to a few unfortunate side effects on your own body. Most of them aren't noticeable - for instance, your skin assumes a curious vermilion hue from time to time, and there's the small matter of your periodic hair loss, brought on by a slight mishap while creating a hair tonic. But these incidents are relatively few and far between.
Your most recent creation is by far your favorite, and you consider it your greatest success. While attempting to concoct a potion to remedy fatigue - something from which you yourself suffer a great deal, on account of the fumes and vapours - you stumbled upon a formula that filled you with a tremendous, astonishing, nigh-unimaginable physical strength! Your recollection of the times when you have been under the effect of the brew are unclear in the extreme, but you could tell from the wreckage of your laboratory that it had been quite efficacious.
One problem you have encountered is its rather addictive nature, but that will only get people to come back more frequently, you assume. Especially in such troubled times, there must be a market for such a potent remedy. You're certain that you have but to introduce people to it, and they will willingly purchase more...
[edit] Character Motivations
- Obtain funding for further research and development.
- Get as many people as possible to experience the invigorating properties of your creation.
- Drink your potion nigh-constantly.
[edit] Character Stats
- Origin
- Stats
- Body: 1
- Mind: 5
- Soul: 2
- Traits
- Victorian
[edit] Properties
- Tests And Analyses (2) - Between sessions, you may examine and analyze any substance that you possess, determining (to a degree determined by your level of Tests And Analyses) its origin, properties, and potential uses.
[edit] Flaws
- Insanity (1) - After determining your Motivations for a session, you must bring them to the GMs, who will make certain alterations whose severity and weirdness is determined by your level of Insanity. (Already taken care of.)
- Addiction (3) - Your well-being is dependent upon your access to a drug or other substance. The precise effects of going without depend on the nature of the drug, but the higher this Flaw is purchased, the more often you will need to partake of it (and the more of your supply is consumed each time you do so). Level 3 is the highest level of this Flaw.
[edit] Abilities And Attacks
- Restorative {body} (No Challenge) - The target, who may not be yourself, may Recover a point of Body. If he/she is unconscious, then he/she recovers consciousness immediately.
- Go Away, I'm Busy (attack) (Mind) - The target must leave you alone, and may not challenge you or initiate conversation with you for the remainder of the session.
- No One Understands My Genius... *sob* (attack) (Soul) - Your target can't bring him/herself to harm you because you are so upset. He/she must do everything reasonable in his/her power to make you feel better.
[edit] Recoveries
- They Said I Was Mad! - Whenever someone remarks on how mad, erratic, or unstable you seem to be, Recover a point of Mind or Soul, your choice. Once per person per session.
- Stimulants (2) - A number of times per session equal to your level of Stimulants, you may instantly Recover a number of points in any combination of Body and Mind equal to your level of Stimulants.
[edit] Influence And Modifiers
- Inventions (1)
- Drugs And Chemicals (4)
- Drugs And Chemicals -> Pharmacist - You may expend points of Influence: Drugs And Chemicals between sessions to attempt to create a novel remedy or cure. You may not, however, determine what resources may be necessary to produce this cure.