Caribou

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[edit] Caribou

A retroactive finale to the retroactively trilogic "Crowd of Drifters" and "This Place Is a Prison." This time out, the song involved was "Caribou," by the Pixies.

Type: Tabletop/One-Shot
Genre: Magical Realism/Eschatological/Depressing/Radioactive
System: proto-MOSSTIL
Date: January 2007 and February 2007 (ran twice)
GM: Matt M.

[edit] Players

[edit] First Run

Lauren A.
Dan P.
Kristen M.
Jamey P.

[edit] Second Run

Myfanwy C.
Kendra T.
ACH
Dave R.

[edit] Characters

"Caribou" revolved around four people who had (possibly thousands of years ago) cast off the yoke of humanity in exchange for life as reindeer. For reasons that defy easy explanation, reindeer in this context have no sense of individuality; when, at the start of the game, the players found themselves in human form again, the hazily recalled bits of their former selves had gotten all jumbled up with each other.

Systemwise: each of the four "original" characters--the people who'd become reindeer ages ago--had a series of traits, each with a sentence or two's worth of writeup. Each of these traits came on a little card, with the trait and a symbol on one side and the bit-of-backstory on the other. At game start, the players chose cards (only taking one each of cards with the same symbol), then read the writeup blurbs once they'd made their choices. Twice subsequently, the cards were reshuffled--the second time the blurbs were face up.

The cards were slightly rewritten between the first and second runs of the game; below is the "remixed" version, in which certain backstory elements were split up to make for more satisfying recombination. Note that each column in the table covers one of the original four people . . .


Cynthia James

I

You’re a woman in your late thirties. Your hair is brown shot with gray, worn in a ponytail; your face is thin and careworn. Your clothes are well-made—expensive even—but practical.

Ryan James

I

You’re a man, tall, pale, and thin, about thirty-five. You’re wearing a frayed gray sweater; corduroy trousers, and thick glasses.

John Simkin

I

You’re a tan-skinned, wiry little man with a sardonic face; you’re maybe thirty years old. You’re wearing faded jeans and a red sweatshirt.

Nancy Greenwood

I

You’re a skinny young woman in your early twenties. Your hair is dyed at least five different colors. You’re wearing a gray military surplus jacket, a black miniskirt, and big boots.

Doctor

II

You left home to learn this very difficult trade; you came back, inexperienced but determined, to care for the people of this town.

Philosopher

II

You’ve managed to supplement a state-school education with near-endless reading and writing. People who know you figure you for a poet, but you’ve always been more interested in trying, perhaps fruitlessly, to make literal sense of it all.

Laborer

II

They locked you up for being a homosexual. You weren’t in prison long, but it changed you—you did a lot of lifting, and some fighting, and you came back completely unwilling to take anyone’s shit.

Student

II

You think you’re related to a couple of these others—that’s how it goes in a small town. Nonetheless you’re an outsider; you doubt that anyone was surprised when you went away to school for several years, though they may have been surprised to see you come back.

Leader

III

You belong to this city—to its people, its tribulations, its politics. You must have served on a dozen committees; on some of them, you even made a difference.

Bureaucrat

III

The town of Wormwood: population 13,288 (3,500 in government housing), employment 100% (officially), poverty 0% (officially), homelessness 0% (officially). Primary sector of employment electrical power generation.

Iconoclast

III

You tend to a be a little too obvious about your vices, a little too insulting toward authorities you don’t respect.

Mystic

III

You can still find traces of the old animistic religion in this town and its environs, if you know where to look. And you do know—you’ve studied those customs from an anthropological point of view, and also as a True Seeker.

Important

IV

This was a tiny village until fifty years before the disaster; then they relocated a lot of farmers and Native country-people here. When they built the plant the town grew a lot, got louder, grittier, more modern, but it’s basically still a place of poverty, need, and frustration.

Poetic

IV

This was a terrible place: new cement high-rises that began to collapse before they were finished, stinking diesel cars that chewed at the air. Ice and sweat. When the disaster came, for one dark moment you thought "Thank God this will all be obliterated."

Native

IV

This place you live in, it’s kind of a scrubby little hellhole. It’s always been poor, and it has a pretty large Native population. That’s probably why they chose it for the nuclear plant a few years ago—not that you can really complain, given that you got a job building the thing.

Educated

IV

Before you went to university, Old Town was mysterious and enthralling for you—elderly men and women in wooden cottages, most of them at least half-Native, supposedly still practicing their old religion in private.

Remorseful

V

Difficult to concentrate on this. A static-y feeling. Something here, though.

Introspective

V

Something is not yet clear. There's dust where it should be.

Tough

V

There’s something here, but you’re not sure what—it’s like static in your mind.

Fey

V

A mystery: there’s a hissing in your mind where a piece of knowledge should be.

Remorseful (second version)

V

That person was in your care. Two weeks after exposure, they began experiencing post-latency symptoms: infections, internal bleeding. They hitched a ride back here with some cleanup workers back here, when they knew they were dying. You followed.

Introspective (second version)

V

You were the one who said “Yes.” Yes, by God, I will renounce all that I was; I lay those burdens down with ease. The others followed.

Tough (second version)

V

You were working at the plant when the accident happened. A while later you got sick, terribly sick; you figure you’re going to die. And—if anybody told you that what you’d do, when it came down to it, was go home of all places . . .

Fey (second version)

V

A ritual, a sacrifice, a pact with Nature, to save your dying cousin’s life. You have what you need; you know how to do it. You could say the words right now.

Determined

VI, IX, X

You’re in love with the Beautiful one. You’re in a long-term relationship (marriage?) with the Intelligent one.

Living hasn’t been very easy for most of the people you’ve known. Or for yourself, in a way; but that’s of secondary concern.

Beautiful

VI, VIII

You’re in love with the Fearless one.

Sometimes, out walking, you’ve felt like you wanted to set yourself against the ugliness of this place; to be an insult to its ways, a defacement upon its concrete and grime.

Witty

VII

You carried on a years-long, on-and-off affair with the Intelligent one. It was an open secret at the time—is an open secret? Is it over, forgiven, forgotten, still going on?

Youthful

XI

You’ve always wanted to feel like you belong here. Like part and parcel of this place—one of its people, sharing even their troubles and iniquities.

Well-Regarded

XI

You relish any emotional distance you can get from this place—any sense of being on the outside looking in.

Intelligent

VII, IX, X

You’re in a long-term relationship (marriage?) with the Determined one.

Number-pushing, accountancy, useless fact grinding on unjust fact grinding on uncaring fact: it would be awful, to be in service to a machine of that kind.

Fearless

VIII

There’s a limit to how much you’ll let things get you down, even the things that really bother you. You’ve never been one for despair.

Observant

There’s a certain romance to even the darkest of thoughts; their coldness is like the cold of one last long starry night.

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