BaNeb
From EryriWiki
Character Name: Ba Neb
Character Aliases: Baneb, Bhavan, Nebab, He Bo, River Woman, Bannor
Player Name: Aaron B.
Game: Mythic: End of Infinity
Contents |
[edit] Character Titles
Benevolent River, Lord of Charity, Lady of Kindness
[edit] Character Description
You are the Lord of Benevolence. In all things, you choose the road of empathy, of kindness, of peace. You are a good god, through and through.
It is more difficult than it seems. Constantly, the gods in Swarha are bickering, and inevitably you are asked to take sides. In these cases, you spend much time speaking to both parties, trying to find a resolution that will suit everyone. You never jump to conclusions without listening to all of the evidence, and you pride yourself on looking out for everyone's best interest.
There has been more cause for worry recently. There are rumors flying about the Great War being started again, and you wonder if Zorumuz or Srasha are behind them. Both of those gods have been known to cause trouble, and you desire to convince them to not act rashly.
You believe strongly that Divine Society should return to the Good Old Days, when there was a head god in charge, who could squelch problems before they became out of control. You honestly are not sure who would make the most kind leader of the gods, so you plan to speak to each of the contenders individually, and then make a choice. You think that this should be handled democratically, and would like for the voting to happen sometime soon.
[edit] Lineage
Zormuz, the Sun, and Saddai, the Sweet Water, had you as their child. You attempt to curb your father's zealous tendencies, and discover more of your mother's secrets.
[edit] Children
You and Dusares, the Lady of Beauty, engendered Jhuang Jho, the Cosmic Alchemist. How proud you are of her! She's discovered a way to make mortals into gods! How nice!
[edit] Guides
You can guide the Kepmet and Hurvonah cultures.
[edit] Goals
- You believe that there should be a Head-God. Make sure the most Benevolent God wins - not yourself, as you're happy just where you are!
- Encourage the other gods to reach a decision on who is to be head-god soon. Voting in the next few cycles would be ideal.
- Oppose Death when you can. You are part of a conspiracy that plots against the Crone. You swallowed a piece of the True Death Rune, and hold it in your depths to this Cycle.
- Masks are really very troublesome. It wouldn't hurt you at all if you lost any of your Masks - your sure that people would worship you anyway.
- Further your power and message in Swarha and GAIUS.
- Eliminate the Anaya - they are a scourge upon GAIUS!
[edit] Opinions
- Aenir: He is young but means well.
- Amurru: Foul Scoundrel!
- ARAXARA: Who?
- Bhagani: You respect her, but she must be kept in place.
- Dusares: You bore a child with her, and consider yourself very luck for that.
- Hua: She stomps indiscriminately on those who could learn.
- Jhuang Jho: Your daughter is kind
- Khet: He is often too focused on his work.
- Kiriresh: The builder creates great works.
- La Yun: The man who is a god has much which is useful to say.
- Maakshika: She helps you keep Death at bay.
- Nidram: Dreams are windows into destiny.
- Saddai: The sea can be tranquil, or harsh.
- Sebok: The innocent are sometimes devoured by his hungry jaws.
- Srasha: You worry about him. He does not have a bad heart, but often has caused trouble amongst you.
- Tanat: She is a good mother to all
- The Tree of Peace: The tree of peace is a close companion
- Vayasa: A man of great insight in the world, he is trustworthy and kind.
- Yoskeha: You enjoy listening to her unique point of view. You have always been fond of horses.
- Zormuz: A powerful one who has shown himself to be able to lead others well
[edit] Handsize and Powers
- Handsize: 8
- Benevolent Protection
- As your action, you may protect one hex of land. No ill effects will come to this hex. This costs you a Hearts card.
- Sympathy for Downtrodden
- After a challenge, you may declare that the winner is the loser and visa versa. This costs you a Spades card, and can only be used once per cycle. You may not use this power when you are involved in the challenge.
- Friend of the Divine
- Before targetting you with a challenge, a potential aggressor must defeat you in a hearts challenge. If they fail, they may not challenge you for remainder of the cycle.
- Sitting by the River
- Make a Hearts challenge with someone. If you win, they would like to have the pleasent pleasures of your company for the next ten minutes.
- Washing Away the Sorrows
- You may play a Hearts card to remove all enduring effects on someone for the next 10 minutes. This person must be in your presence.
- Drowning in the River
- In a duel, your red cards count as black cards and your black cards count as red cards.